Welcome - Hello, and welcome to Survivor Cats Reformation, a roleplaying forum based off of Erin Hunter's best selling series Warriors. We welcomes all roleplayers from beginners all the way to advanced. Here you can play as a cat from one of the four original Clans, ThunderClan, RiverClan, ShadowClan, and WindClan, or create a cat from the once-lost SkyClan. Clans not your thing? This site also offers roleplayers the chance to play as a loner fighting for survival in unmarked territory or as a kittypet living in a comfortable Twoleg home. Though the site maintains many of the traditions of the Warriors series, there is much room for creativity. We're like a big family here on SCR and we love getting new family members so why don't you come join in on the craziness? We only bite a little. Also, speaking to certain members of SCR may cause you to lose brain cells. Please be aware that it is not the responsibility of the site if you go completely insane.
Credits - This site belongs to Micah and Sandy, the amazing owners of Survivor Cats Reformation. All images are credited to their original owners. Site coloring and banner belong to Kayla/Gabby. A special thanks goes out to Slightly Insane, SoCal, Proboards Support, and Studio Zero for all of the amazing codes. Materials such as post content, form layouts, and creative works belong respectively to the individuals who created them. Please do not take anything from this site without permission. Stealing is a crime, even on the Internet.
THE THUNDERCLANNERS
THE RIVERCLANNERS
THE SHADOWCLANNERS
THE WINDCLANNERS
THE SKYCLANNERS
THE STONECLANNERS
GENERAL TERRITORY CONDITIONS
Currently the Clans are experiencing a very hot Greenleaf and it's only a matter of time until the water supply begins to lessen. Prey is running well in all the territories but with the temperature rising the cats' food source might be retiring to their homes for most of the day. Night hunting teams may have to be sent out as well as extra border patrols to keep prey thieves under watch. Though the prey might be hiding snakes surely won't so watch out for any adders who wish to take advantage of the warmth. Also, keep an eye out for foxes or badgers who may find it easier to go after cats than tracking down their own meal!
August 14th, 2010 - Micah - The major site wide plot has been revealed and so have the five contest winners! We are now preparing to set the plot in motion today. Please no complaints! Thank you for your participation! Thankies!
August 12th, 2010 - Kayla - So I updated the tables and the skin again, because the old one sucked majorly. Not that this skin is much better. There isn't much of a difference with the tables, but I am satisfied with the changes. Enjoy!
August 10th, 2010 - Micah - Helloooo, Survivors! (: Leaf has now opened a Twitter for Survivor Cats Reformation; the link is here and I have recently set up a Like page for all you Facebook happy people here. Click and like, kthxbye!
August 6th, 2010 - Kayla - Just wanted to mark the date of the skin change. I'll probably make a new skin for every season, an certain holidays, even though this one is a tad early. If you have any problems with the change please message me and I will try to fix it. Hope you all like it!
June 15th, 2010 - Sandy - A site revamp is in progress so do not freak out by the sudden changes or new codes. Within the next day or two everyone will be receiving a PM or you can check the announcements if you don't get it. The PM will tell you everything that was added and where you can go to give your opinions on the new codes.
It’s been many moons since the arrival of StoneClan but the other Clans are not so sure whether or not to trust these cats. Viperstrike, Gyrwing, and a few other members of RiverClan are sent to StoneClan territory as spies, trying to gather information. But, Viperstrike is really a traitor, assisted by Gyrwing. They travel to StoneClan as ordered but return and convince the deputy, Fleetfoot, to go in their stead after arranging a trap with StoneClan’s leader Sablestar. Fleetfoot goes to the Clan and falls right into the trap, leading to his capture. StoneClan forces RiverClan to do exactly as they command or else their deputy will be killed. RiverClan do what they must and attack the other Clans as ordered, fearing their precious deputy will be murdered if they disobey.
Meanwhile Wildpaw of ThunderClan has been catnapped by StoneClan as well. Before she is sacrificed however she receives help from the StoneClan Priestess-In-Training Eveningpaw and manages to escape. But, during the process, she receives a heavy wound and leaves some of her blood on the altar.
After RiverClan has made attacks on the other Clans, Viperstrike revisits StoneClan to converse with Sablestar once more. However, upon arriving he recognizes the scent of Wildpaw’s blood. Although he knew the whole time - - not in detail - - what would happen to Fleetfoot he never really took the time to think deeply about it. But, once he scented Wildpaw’s blood one the sacrificial altar, he realizes his mistake and decides the time has come for him to fix things. He attempts to get Fleetfoot out of the camp but can’t without revealing his position, knowing they would both be killed. Viperstrike forces Gyrwing to return with him to RiverClan and tell Littlestar what they did, forming a rescue party to save their Clanmate. Once returning Gyrwing threatens to kill Viperstrike if he reveals to Littlestar her participation in the betrayal. So, Viperstrike explains everything, simply stating that Gyrwing had no idea what Viperstrike had done and was only with his to help free Fleetfoot.
At the same time this is happening StoneClan frames RiverClan for Wildpaw’s disappearance. In particular Tornleaf is blamed, leaving StoneClan free to work behind the lines undetected. Cryptidstar, desperate to find her daughter, believes that RiverClan truly stole her and sends out a patrol near the RiverClan border to reveal Wildpaw’s scent, laid there by a cleverly disguised StoneClan Weed. However Wildpaw was nowhere near RiverClan. After escaping StoneClan she found herself too weak to continue. A kind loner named Harmony found her and offered her shelter until the apprentice recovered enough to travel home.
RiverClan, angry with such accusations, try to convince ThunderClan it was not they who had taken Wildpaw, but ShadowClan. After the murder of Feathermoon by a RiverClan warrior, ShadowClan and RiverClan have been quite hostile towards one another. ThunderClan turns their attack on ShadowClan, causing all three Clans an incredible amount of rage towards each other. No Clan believes the other and while their fighting persists it is still unknown that StoneClan had done it. That is, until Wildpaw returns.
The tension dies down between ThunderClan and RiverClan upon the return of Wildpaw, revealing that it had been StoneClan that had taken her. Littlestar makes a plea for aid, telling the other Clans that it too had been StoneClan forcing them to go into battle with the others for the safety of Fleetfoot. ThunderClan, WindClan, and ShadowClan all agree to help RiverClan, plotting a massive strike against StoneClan as distractions so RiverClan warriors can track down and rescue Fleetfoot.
Will the rescue attempt work? Will the Clans work together once they realize what StoneClan is? Will lives be lost for the freedom of one?
[justify] Rules are hardly ever any fun, but they keep the site running smoothly so everyone can enjoy themselves. Before you join, it would be wise to look over every single thread so you are not disappointed after registering. But, if you decide to wait and read them afterward, that's up to you.[/justify]
[justify] Want your site to make it big? Well, just advertise it here! We're positive some of our lovely members will look at your thread. Just make sure you're following the rules.[/justify]
Have an idea, but don't know where to put it? Have a complaint, but afraid no one will listen? Well, look no more, young member! Just post up your ideas in one of the two threads. Please, do not make personal threads. This is a guest friendly board.[/justify]
This is where we store all of the threads that don't seem to be active. You might call it the 'Roleplaying Graveyard'. If your threads ends up here, just private message an admin to get it moved back.[/justify]
[justify]Leaving for a while? It would be great if you posted here so that we don't delete you. Don't even think about leaving permanently though, we will miss you.[/justify]
[justify]Graphics, graphics, and more graphics! This is where you can set up your own shop to give signatures, avatars, affies, and much more to other members! Or you could take one yourself. If you want to make a shop, please post in the shop application thread.[/justify]
[justify]Oh, so you've finally decided to enter the world of Warriors! However, you of course need a character to begin that, don't you? Just take a look at the bio form and start on your cat. All accepted characters will be moved to a separate sub-board.[/justify]
[justify]Want a cat, but too lazy to make a bio? Have a cat and want to get rid of it, due to the need of kitty slots? Well, here you are! You can either find or get rid of any cats you please.[/justify]
[justify]Now, we all know that we tend to forget details about our characters. Here, you can create a file of some sort for your characters' data! Nifty, eh? Just make sure you only make one thread per user.[/justify]
[justify]Every cat needs a friend. Every cat also needs an enemy. This is where you can find anything you wish, such as a plot buddy or a mate. Just make sure you include a short introduction to your cat and include which Clan, if any, they belong to.[/justify]
[justify]ThunderClan's camp is a clearing hidden deep within the large deciduous forest that makes up their territory. It is incredibly difficult to find for it is secured by thorns and bushes on all sides, like a natural fortress wall. ThunderClanners are known for their ability to hunt well in deep undergrowth and brambles, which makes their wooded land the perfect place for them to live. Their prey consists of many small birds and rabbits, but their main source is mice, voles, and squirrels.
[justify]In the very center of the camp, where the sun shines most directly, there is a large white stone. When the light touches it just right the boulder begins to shine almost blindingly. This is where the ThunderClan leader, deputy, or medicine cat come to make important announcements and hold the many ceremonies within the Clan, although the leader is mainly the one who does so.[/justify]
[justify]Flowing from the mountain waterfall the Calm Creek stretches throughout ThunderClan's territory, leading into ShadowClan's Woodland Creek. Though ThunderClanners are not natural fishers there are many who try their luck, mostly resulting in embarrassing failures. But the gentle water supplies the Clan with fresh drinking water as well as other prey looking for refreshment.[/justify]
The forest is enormous, with large trees of a great variety. Within the forest there is a flat sandy area where warriors bring their apprentices to train in combat or other things. The woods surrounding the hollow are thick and filled with prey, so hunting skills may also be taught to apprentices here.
In the ThunderClan forest there is a small clear spot where odd large stones with flat tops are located. Apprentices play on these stones, jumping from one to the next. They are spread apart in some places so you better practice before trying those spots! It is a good place to train and mice are plentiful in this area. Also, the edge of the forest in this area of the territory marks the border with SkyClan.
Clan Character: Beautiful, wise, and sometimes selfish. These cats have sleek fur from the fish they eat, making them shine in the sunlight and repel water. They live very long, well-fed lives and the Clan is filled with some of the greatest warriors of all time.
Prey: Fish, Voles, Mice, Birds, Squirrels
Hunting Skills: RiverClan almost always hunt by water, since they do it better than any other Clan. They also swim swiftly and strongly, making them somewhat fast runners when they are on land.
Right next to a fast-moving river is a marshy piece of land perfect for RiverClan. A small bramble barrier with a hole for an entrance is how you come in, unless you can swim really good, where you can just walk right in. Of course it is well guarded, so it won't be easy for trespassers to come. The clearing inside is sun baked with mud and sand, perfect for laying down and sharing tongues with Clanmates when there is no work to be done. The dens are green and leafy, with feather and mosses lining the nests. Sure you can come right over, that is, if you dare to swim against the current.
A stump rising out of the water of the swamp makes it a perfect place to make announcements. Inside camp walls, it is a fine place. It has a split down it and its rotting from the inside out.
Near ShadowClan, RiverClan has a large swamp making up most of their territory. It is mostly made of murky water, with little patches of land, one of which is RiverClan's camp. It's a perfect place to hunt or train.
Once out of the marsh and into the more pasture-like area, there is a quick river, perfect for fishing. This swift water is not easily swimmable, unless your a RiverClan cat. Others should be fine, as long as they don't fall in of course. On the sandy banks of the river, there is two pawprints. One from Fadingstar, and one from Weaselstar. They spent their last night there together, and the pawprints have yet to vanish. It seems they never will.
Within the small forest of RiverClan, there is a large tree. This dead-looking tree looks like something out of a horror movie. Its long, overgrown limbs stretch to the skies and crawl across the grass. Its a good place to train apprentices, or catch birds and small rodents.
Clan Character: Battle-hungry, aggressive, ambitious, and greedy for territory. It is said that the cold wind that blows across the ShadowClan territory chills their hearts and makes them suspicious and untrusting. ShadowClanners are always ready to fight, even if there is no need to do so.
Prey: Frogs, Lizards, Snakes, Small Birds, Mice, Vole, Squirrel, Crow-Food
Hunting Skills: ShadowClan cats hunt by night better than other Clan cats and are skilled at skulking unseen through the undergrowth. They are also the only clan who can hunt frogs, toads, lizards, and snakes well.
Within the enormous pine forest that makes up the majority of the Clan’s territory, ShadowClan’s camp is located. It is very difficult to find unless you are searching extremely hard. It is a large, clear, almost circular area of grass and dirt surrounded by thick walls of bramble, thorns, and other large bushy plants to block others from seeing or getting inside. The only way into the camp is through a break in the bushes, covered in a lichen blanket. If an enemy does manage to find the way inside, there is always a warrior guarding the entrance. Also, the warriors’ den is nearby ready to attack the unlucky cat that enters.
In the very center of camp a large boulder, flat at the top, sits. This is where the Clan leader, deputy, and sometimes medicine cat will sit to make announcements, call meetings, and perform ceremonies. Also the inside has been hollowed out for the leader’s den. The top of the stone, where the announcer will sit, is covered in a cushion of soft moss. The sides have moss growing over top it too which makes it simple for the leader to climb up.
This is the perfect place to go and train your apprentice in combat for the ground is quite soft. The Black Marsh gets its name from the color of the ground. the soil here is a dark brown, nearly black looking color. The marsh is located just outside of the trees that surround most of ShadowClan’s territory. Long reeds and small mud puddles also make up part of this area. Old fox sets are located around here so be careful if you happen to come upon them. Snakes also are popular here so watch for those as well. This marks the border with RiverClan, for they too have parts of the marsh on their land.
A beautiful spot located in the dark lands of ShadowClan. A gorgeous creek, which flows towards the border to separate ShadowClan from ThunderClan. On the ShadowClan side it’s shaded nicely by a bountiful of pine trees, which form a delightful canopy for the hot days. ShadowClanners can come here to relax after a hard day. They can lie under the cool trees or maybe ever take a stab at fishing. The ground here is not as moist as the marsh but it feels cool under paw since the sun can hardly penetrate through the dense blanket of pines.
A very small forest, the furthest territory from camp. It consists mainly of gorgeous maplewood trees with a mix of oak, aspen, willow, birch, elk, and pine. In leaf-fall the leaves change into an array of wonderful reds and oranges. It is the best spot in ShadowClan to come and hunt. Prey is plentiful here for nearly all seasons, but birds are the main source along with mice and some squirrels. In leaf-bare when prey is scarce you can still find a few creatures here to take back home for a nice meal. The tall trees are good for practicing climbing skills. most mentors bring there apprentices here to try to see who can climb highest.
A vast land with rustling grasslands, broad hills, and amazing horizons, is the home WindClan has chosen. It's covered in a variety of different grasses, from tall cut grass to the low-growing heather. The rolling hills seem to go on endlessly, each of them a different sizes. More specifically, their camp is a deep gorge surrounded with the few rare trees growing in the moorlands and mighty boulders make it extremely hard to attack. Most dens are made from large crevices in the gorge's limestone walls.
This high, rocky slope is where the WindClan leader makes his or her announcements to the Clan, as well as preform ceremonies. Sometimes the deputy or medicine cat may call a meeting, but it is very rare.
This is the largest part of WindClan's territory. Just like the old forest, they have a vast, open moor. Its mostly just hues of gray, and the occasional dark green bushes and trees. Rabbits are plentiful here, and the occasional stray vole or mouse. This is a great place to hunt, and there are numerous rabbit holes to explore and trap them in!
Despite WindClan's usual method to running to hunt, they have a thin strip of forest on the far edge of their land. It's full of vegetation, and makes nice hiding places.
Near the edge of their land, there is an abandoned silo. It's clear sign of farming in previous years, but there have been no Twolegs detected. Plenty of mice and hay though! The silo has a creepy feel to it, but when your hungry, the only thing you feel is your stomach growling! Rose bushes also grow near by.
Clan Character: They are usually peaceful, but are confident and bold in battle. Not one to want to fight right off the bat though, but when it comes down to it they can defiantly put up their own. They are determined to give everything a try, whether a new hunting style or new land. Either way they are willing to do anything to strengthen their clan.
Prey: Blue Jays, Black Birds, Mice, Voles, Pigeons, Squirrels
Hunting Skills: Good at leaping high up into the tall trees and lunging from the limbs and pouncing. Can leap farther than most of the other clans.
In the middle of this camp is the twisted tree. The camp is surrounded by hollow trees that provide good shelter for the cats. Each hollow tree is for a different rank. Running through the middle of camp runs a little stream and at the entrance a single rose bush is there blooming all year round. These cats guard the land well, with the thick undergrowth sheltering the camp its hard to find when just glancing. You have to look hard to really find it.
A small twisted tree stands in the middle of the camp. Here, the leader calls for meetings that are most important to the Clan, such as making warriors and emergencies.
Here are the huge rose bushes, which bloom during new-leaf and greenleaf. Be careful around them though, you might prick yourself on a thorn. There are several gaps in the thorn and stems big enough for a cat to slip through where one could hide. Prey is plentiful here, but be careful not to cross the border! The bushes grow near the Abandoned Silo, which is on WindClan land.
In the middle of the forest that marks the SkyClan-ThunderClan border, there is a clearing. The woods surrounding are filled with prey and the open space is perfect for training your apprentice. The oak trees stand tall and thick and only a SkyClan cat could climb these huge trees.
These caves are huge and lined with boulders, located near the mountains where the Tribe of Rushing Water used to make their home. It is by far not a place for kits or apprentices. Inside the caves a few pieces of gold glitter where the Twolegs hadn't mined. These vast caves stretch on and on leading into only StarClan knows where. Those who dare entering are risking their life at every pawstep.
StoneClan camp is located near the mountains, yet close to the forest. They lie in the middle ground between the Tribe's old land and SkyClan's land. Rocky caves are located at the base of the mountains, shrouded by the thick foliage provided by the forest. Crevices allow the cats to slip in and out of the cave. Make-shift dens are located inside for everyone to reside in. Enter at your own risk.
A sharp, dark stone juts violently into the sky in the center of the StoneClan camp. Its haunting presence spells out death for those whom are drug up there against their will. Blood stains the harsh surface, seeping into its jagged cracks. Here is where the priest or priestess preforms the sacrifices.
These caves are located away from the main caves at the base of the mountain. They aren't suitable for living in, but are perfect for hunting. Located inside are small streams and an abundant of prey. Lizards, toads and frogs live inside along with fish that thrive in the streams. The Clan comes here to hunt but beware if you come alone, you can get lost.
This is the Rocky River - the main water supply for StoneClan. The river is gentle and soothing, but its also sharp and dangerous. Jagged rocks hatefully jut upward, providing danger to all who enter these waters. The waters are murky, but are adequate enough to be drunken. Fish and water voles can occasionally be found around here, but don't get your hopes up.
The peaks on the lower side of the mountain. A various of birds live here and are easily preyed upon. If the cats don't mind a mouthful of feathers they hunt here. Otherwise its a serene place to relax.
[justify]A tranquil pool, found only when the river is followed. A constant icy breeze blows through here causing the pool to constantly be a dancing form of ripples, reflecting the light from above which gives it a beautiful but eerie glow. Cats must lap the water from this sacred pool before they sleep to share dreams with their warrior ancestors. Medicine cats come every half moon for a gathering as well as naming their apprentices and gaining their own names. Leaders come for guidance and deputies also must come here gain their lives.[/justify]
[justify]Located on the corners of WindClan and SkyClan territory, the Gathering Place is where the Clans come to gather every full moon in peace. Trees and bushes surround the clearing on all sides and a very inclined hill is located in the front where the leaders stand to make their announcements. If StarClan becomes angry and the moon is covered as a sign, the gathering is instantly over.[justify]
This is the old mine that Twolegs use to burrow tunnels within to search for jewels and gems of all varieties. Later on, they found no use for it anymore, seeing as their bulky human hands couldn't reach the rest, and their eyes were weak with dirt flecks. So now, it is used most commonly for rogues and secret organizations. Some cats might even wander across shiny objects occasionally. Also, surrounding the main entrance into the tunnels, there is a thick forest where other loners make their homes.
This includes Twoleg homes, the city, and other places where Twoleg's work and live. The only type of cats that live here are the fat kittypets who are pampered by their Twolegs and the alley cats who fight for survival in the city.